Skins – Deformed Pyramidal Frustoms

The tridimensional skin pattern is created by joining three different surfaces : Surface A, Surface B, and Surface C.

Surface A

Grasshopper definition below

Surface B

Grasshopper definition below

Surfaces C – are the pyramid frustums caps defined in the previous step.

Grasshopper definition below

Complete grasshopper definition below

Adding attractors

Grasshopper definition below. Setting the (R) mapped values to the (S) surface input value in the OffsetOnSurface component.