Skins – Deformed Pyramidal Frustoms
The tridimensional skin pattern is created by joining three different surfaces : Surface A, Surface B, and Surface C.
Surface A
Grasshopper definition below
Surface B
Grasshopper definition below
Surfaces C – are the pyramid frustums caps defined in the previous step.
Grasshopper definition below
Complete grasshopper definition below
Adding attractors
Grasshopper definition below. Setting the (R) mapped values to the (S) surface input value in the OffsetOnSurface component.